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Name: crossfire-client-sounds | Distribution: Unknown |
Version: 1.0.0 | Vendor: Crossfire Development Team |
Release: 1 | Build date: Mon May 14 03:45:48 2001 |
Group: X11/Games | Build host: samurai.castle.real-time.com |
Size: 849494 | Source RPM: crossfire-client-1.0.0-1.src.rpm |
Packager: Crossfire Development Team <crossfire-devel@lists.real-time.com> | |
Url: http://crossfire.real-time.com | |
Summary: Sound effects for the crossfire game |
Sound effects for people who want sounds with their game.
GPL
MD5: 7630ddb286e0efd3a8e9ea6f4c361715
* Mon May 14 2001 Bob Tanner <tanner@real-time.com> - Rolled new client 1.0.0 * Sun May 13 2001 Mark Wedel <mwedel@scruz.net> - player.c: Fix for client crashes if player enters really long commands (like say .....). - gx11.c,command.c: Remove some debug statements which really should not be there for 1.0, and which are not really useful anyways. items_types, item_types.h: Varioius minor updates. - gx11.c: Fix bug that causes gtk client not to update weapon speed. metaserver.c: Have the listing get sorted by hostname to make it easier to find the host the user may want. * Wed Apr 11 2001 Bob Tanner <tanner@real-time.com> - Rolled new client 0.98.0 with Mark's changes listed next * Tue Apr 10 2001 Mark Wedel <mwedel@scruz.net> - Change matching for sword - hopefully this should fix problems with dancing sword spellbooks. - Move animations of the look window to the client. All the necessary was already being sent to the client - it was just needed for the client to use this information. Also remove some - Only resort items based on name if the name has changed. This fixes a problem with items moving around in the inventory if you lock/apply/unapply/unlock them. * Wed Mar 21 2001 Bob Tanner <tanner@real-time.com> - Rolled new client 0.97.0 with Mark's changes listed next * Tue Mar 20 2001 Mark Wedel <mwedel@scruz.net> - Change so that containers on the ground still keep proper contents even if the map space itself changes (spells or other objects going onto the space). - commands.c: update the cpl.container tags when opening/closing containers. - item.c: Have locate_object see if the container matches the tag. Don't have remove_item remove the object contents of other attributes if it is the container, but still remove it from the list it is on. - item.h: remove function prototypes - these are in proto.h - png.c: New png -> X11 (or gdk) creation routines that are much faster. This should make a noticable difference in performance. Note that the X11 and gdk implementations are very different now - the gdk implementation lets the gdk library do most of the work. - gx11.c: remove some dead code, add call to gdk_rgb_init() if using png images - needed by new png loader. - x11.c: Add call to init_pngx_loader if running in png mode. Also pass colormap by pointer so png_to_xpixmap can modify it. - xutil.c: pass colormap by pointer to init_pngx_loader (same reason as above) - Makefile.in: Add DMALLOC_LIB definition instead of it going in with the the default libraries. cfsndserv will now get properly linked with dmalloc. - configure.in, configure: add --disable-sound option, and make relevant changes to use that option (which basically amounts to not checking for any of the sound systems). Add check for dmalloc.h. change substitution for -ldmalloc. - cfsndserv.c: Modified so it now compiles with the modern ALSA sound system. No idea if it actually works. MSW 2001/03/04 - metaserver.c: Modified so it uses the value of -port if that command line option is given by a user. MSW 2001/03/01 - x11.c: Fixes for info window resizing. This should fix some crashes and the code is a bit simpler now. MSW 2001/02/28 - Makefile.in: Modify so that it installs the target (cfclient, gcfclient, cfsndserv) one at a time so it works with the install script. - item.c: add insert_item_before_item function. Modify the sorting function so it first sorts by type, then by locked/unlocked status, and then by alphabetical order (not including the number prefix). - item_types, item_types.h: More updates of missing objects or ones that need more specific matching rules. - x11.c: Remove a lot of duplicate code that was in place for metaserver support - instead, just add checks to the existing X event handling code to know not to do some things if we're in metaserver selection mode. This fixes a bug in that resize events would not be handled if in metaserver selection mode. * Tue Feb 13 2001 Bob Tanner <tanner@real-time.com> - Rolled new client 0.96.0 with Mark's changes listed next * Mon Feb 12 2001 Mark Wedel <mwedel@scruz.net> - If compiled with dmalloc, add 'dmalloc command that verifies the heap. Makes checking for memory corruption easier. - CHANGES, configure configure.in crossfire-client.spec: Update for 0.96.0 release item_types item_types.h: Add some additional items. * Sat Feb 10 2001 Bob Tanner <tanner@real-time.com> - Created new Group for this package Amusements/Games/Crossfire * Fri Feb 02 2001 Bob Tanner <tanner@real-time.com> - Rolled new client with Mark's changes listed next * Tue Jan 30 2001 Mark Wedel <mwedel@scruze.net> - Complete rewrite of the exit handling code. Hopefully as an effect, this will fix the player appearing in the middle of the oceans. I think the code should also work better in many other areas. Main enhancements is a 3x3 area for pets to follow player to new map, as well as golems now following players to the new maps. - include/sproto.h, random_maps/rproto.h - rebuilt. - random_maps/random_map.c: Change generate_random_map to take a structure with the random map paremeters. - random_maps/reader.l, reader.c: Add set_random_map_variable function that reads the map parameters from a char buffer. Also, remove some leftover comments that were from the common/loader.l file. - random_maps/rogue_layout.c: Change some functions to be static so make proto doesn't collect them. - random_maps/standalone.c: Add opening of parms file into main function since it ws removed from the random_map.c file. - server/apply.c: Don't display the message of random maps to the players as they enter them, as this message is random map parameters, and not a real message. - server/login.c: #if 0 out using of the player loading element in the structure. this isn't used right now. - server/main.c: Bulk of the changes. main changes are to break apart the old enter_exit function into smaller functions that more logically do the needed function (random maps, unique maps, and transferring the player to the new map). random map code now passes the parameters via structure instead of file in /tmp. Code is much more understandable now and hopefully bugfree. - server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use real owner variable when print out messages. - server/player.c: Remove usage of the loading variable in the player structure. * Sun Jan 14 2001 Bob Tanner <tanner@real-time.com> - Makefile.in: Create destination dirs, remove extra tab. Patch also by Dave. - Protocol: typo fixed. - config.h, config.h.in: Add HVAE_DMALLOC_H #ifdefs. Checks currently disable in configure.in, as with it, the sound won't like properly since it needs -ldmalloc, and I haven't bothered investing that much time into fixing the Makefile. - gx11.c: Patches by Dave Peticolas - mostly code cleanup, but one new feature is support of wheel mice to move the scrollbars. - png.c: No real code change, just adjustments in some ordering which I think makes the code appear a little simpler. - x11.c: Minor code cleanups, some formatting changes, some to make better error messages. * Mon Jan 08 2001 Bob Tanner <tanner@real-time.com> - Applied MSW patch to change damge type to 16 bits * Wed Jan 03 2001 Bob Tanner <tanner@real-time.com> [0.95.8-1] - Upgraded client to 0.95.8 - Moved sounds into /usr/share/sounds/crossfire - Moved the prefix to /usr/X11R6 - Upgrade source file locations - Made the gtk client GNOME aware and put the crossfire picture into Program->Games - Sounds are noarch * Tue Mar 16 1999 Toshio Kuratomi <badger@prtr-13.ucsc.edu> [0.95.2-2] - A few changes to conform to FHS 2.0 - Edit the sounds patch to place things in the /usr/share/sounds directory instead of /usr/share/sounds/sounds - Rewrite certain parts of the script to rely more on the make install target rather than hacking it ourselves. - We don't have to compile the program twice -- make all will create both the gtk and the Athena binaries. * Sat Jan 30 1999 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.95.2-1] - upgraded to version 0.95.2 - fixed minor bug in Makefile * Sat Jan 23 1999 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.95.1-2] - some bug fixes to the 0.95.1 release * Tue Dec 08 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.95.1-1] - upgraded to 0.95.1 - install sounds in /usr/share/sounds - build both vanilla X client and GTK+ client * Wed Dec 02 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.94.4-1] - upgraded to 0.94.4 * Fri Sep 04 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> [0.94.3-1] - upgraded to version 0.94.3 * Tue Jun 02 1998 Kjetil Wiekhorst Jørgensen <jorgens+rpm@pvv.org> - Initial release.
/usr/share/sounds/crossfire/Creaky-1.au /usr/share/sounds/crossfire/Creaky-1.raw /usr/share/sounds/crossfire/Evil_Laugh.au /usr/share/sounds/crossfire/Evil_Laugh.raw /usr/share/sounds/crossfire/Explosion.au /usr/share/sounds/crossfire/Explosion.raw /usr/share/sounds/crossfire/FloorTom.au /usr/share/sounds/crossfire/FloorTom.raw /usr/share/sounds/crossfire/Gun-5.au /usr/share/sounds/crossfire/Gun-5.raw /usr/share/sounds/crossfire/MetalCrash.au /usr/share/sounds/crossfire/MetalCrash.raw /usr/share/sounds/crossfire/Missed.au /usr/share/sounds/crossfire/Missed.raw /usr/share/sounds/crossfire/Missle1.au /usr/share/sounds/crossfire/Missle1.raw /usr/share/sounds/crossfire/Puke.au /usr/share/sounds/crossfire/Puke.raw /usr/share/sounds/crossfire/README /usr/share/sounds/crossfire/README.orig /usr/share/sounds/crossfire/Tear.au /usr/share/sounds/crossfire/Tear.raw /usr/share/sounds/crossfire/Teeswing.au /usr/share/sounds/crossfire/Teeswing.raw /usr/share/sounds/crossfire/TowerClock.au /usr/share/sounds/crossfire/TowerClock.raw /usr/share/sounds/crossfire/Whoosh.au /usr/share/sounds/crossfire/Whoosh.raw /usr/share/sounds/crossfire/blip.au /usr/share/sounds/crossfire/blip.raw /usr/share/sounds/crossfire/boink2.au /usr/share/sounds/crossfire/boink2.raw /usr/share/sounds/crossfire/bugle_charge.au /usr/share/sounds/crossfire/bugle_charge.raw /usr/share/sounds/crossfire/chord.au /usr/share/sounds/crossfire/chord.raw /usr/share/sounds/crossfire/click1.au /usr/share/sounds/crossfire/click1.raw /usr/share/sounds/crossfire/click2.au /usr/share/sounds/crossfire/click2.raw /usr/share/sounds/crossfire/drip.au /usr/share/sounds/crossfire/drip.raw /usr/share/sounds/crossfire/first_try.au /usr/share/sounds/crossfire/first_try.raw /usr/share/sounds/crossfire/gong.au /usr/share/sounds/crossfire/gong.raw /usr/share/sounds/crossfire/lightning1.au /usr/share/sounds/crossfire/lightning1.raw /usr/share/sounds/crossfire/magic.au /usr/share/sounds/crossfire/magic.raw /usr/share/sounds/crossfire/ouch1.au /usr/share/sounds/crossfire/ouch1.raw /usr/share/sounds/crossfire/sci_fi_gun.au /usr/share/sounds/crossfire/sci_fi_gun.raw /usr/share/sounds/crossfire/sounds /usr/share/sounds/crossfire/squish.au /usr/share/sounds/crossfire/squish.raw /usr/share/sounds/crossfire/su-fanf.au /usr/share/sounds/crossfire/su-fanf.raw /usr/share/sounds/crossfire/swish.au /usr/share/sounds/crossfire/swish.raw /usr/share/sounds/crossfire/thru.au /usr/share/sounds/crossfire/thru.raw
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Daniel Veillard, Fri Nov 16 08:03:09 2001